Dragon Mage Post-NG Launch Changelog #1
Magli Draelyn the Half-Dragon Mage » Devlog
Here's a list of changes I've made to the game since posting it on Newgrounds (some were based on feedback I received):
- When holding the direction away from a wall Magli Draelyn is sliding down / climbing, she will now remain on the wall for a quarter of a second before letting go instead of letting go of the wall instantly.
- Magli's glide now activates when the jump button is re-pressed and held to prevent accidentally wasting it at the peak of her jump.
- Shift and Ctrl keys now have their functionalities swapped (i.e. Shift is now Crouch).
- Escape key now pauses the game instead of the Enter key.
- The temper meter (health bar) now starts closer to the middle of the green area instead of right next to the blue area.
- The UI now fades whenever Magli Draelyn gets close to the top of the screen.
- You can now toggle which form to start / restart in for levels where Magli Draelyn can change her form (i.e. Ch. 0-3 and onward).
- Textboxes that have more than one page of text are indicated by a ">>" near the lower-right corner of the box.
- The level select screen now remembers the last level you entered and automatically selects the next level when a level is cleared.
My deepest apologies to those who suffered from my severe lack of foresight when designing Ch. 0-1:
- Separated star-throwing hint bubbles in the second room of Ch. 0-1.
- Removed an off-screen overhang at the end of the the sixth room of Ch. 0-1.
- Simplified the layouts of the seventh and ninth rooms of Ch. 0-1.
- Relocated Knigel a good distance away from the goal in the last room of Ch. 0-1.
Get Magli Draelyn the Half-Dragon Mage
Magli Draelyn the Half-Dragon Mage
Control two sides of the same character!
Status | In development |
Author | Kaysun |
Genre | Platformer, Action |
Tags | 2D, Dragons, Female Protagonist, gamepad, Godot, Magic, Pixel Art, Singleplayer, Sprites |
Languages | English |
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- Dragon Mage Post-NG Launch Changelog #3Jul 23, 2024
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