Dragon Mage Post-NG Launch Changelog #2
Magli Draelyn the Half-Dragon Mage » Devlog
A few semantics before I begin:
- "Magli" = Magli Draelyn in mage form.
- "Draelyn" = Magli Draelyn in dragon form.
- When Draelyn Fire Tackles into a wall, holding the direction she's facing as she collides now causes her to start climbing with added speed instead of bumping off the wall (assuming she hadn't used up her wall climb already...).
- Holding crouch near the end of Draelyn's Fire Tackle will now cause her to slide out of it at the cost of some speed.
- The height of Magli's wall jump now decreases for each successive wall jump performed before landing.
- Magli now slides down walls faster.
- Magli's first wall jump after leaving the ground now refreshes her glide, as well as Draelyn's wing jumps and wall climb.
- Draelyn's wall vault refreshes Magli's original wall jump height.
- Magli Draelyn's attacks no longer shift her Temper Meter into the blue or orange vulnerability thresholds.
- The on-hit temper increase of Draelyn's Fire Tackle and Fireball have been increased by 1, guaranteeing a net +1 temper increase when hitting at least one enemy/block.
- Trimmed/simplified all Ch. 0 levels (removed a bunch of text, removed excessively technical rooms, simplified some other rooms).
Get Magli Draelyn the Half-Dragon Mage
Magli Draelyn the Half-Dragon Mage
Control two sides of the same character!
Status | In development |
Author | Kaysun |
Genre | Platformer, Action |
Tags | 2D, Dragons, Female Protagonist, gamepad, Godot, Magic, Pixel Art, Singleplayer, Sprites |
Languages | English |
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