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Devlog
Magli Draelyn the Half-Dragon Mage
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Devlog
Dragon Mage 0.6.3 Changes
November 28, 2024
by
Kaysun
Draelyn's Fireball can now be activated by pressing the Attack button twice instead of needing to hold it down by the end of her Fire Tackle. Reworked Draelyn's Fireball mechanics such that Draelyn mu...
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Some Changes (0.6.1 and 0.6.2)
November 12, 2024
by
Kaysun
Here are some changes that I've been making while working on Ch. 1-4: Magli Draelyn is no longer invincible while changing forms! If she takes damage during her form-changing animation, she will immed...
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[DEMO 6 UPDATE] Dragon Mage Ch. 1-3: Skyline Scramble
October 24, 2024
by
Kaysun
Note: HTML5 zip seems to be too big for itch.io. Currently looking into a solution involving splitting .pck files, but downloads are still available (Or just play on Newgrounds for now, I guess...). E...
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Dragon Mage Ch. 1-2: Perilous Parking
August 22, 2024
by
Kaysun
New level just dropped! After outrunning the many Dragoons outside of the Dragon Syndicate's prison through a long tunnel, Magli and Knigel find themselves in a seemingly abandoned underground parking...
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Dragon Mage Post-NG Launch Changelog #3
July 23, 2024
by
Kaysun
General Changes: Added an options menu that can be accessed from the title or during gameplay with settings for glide toggle, crouch toggle, and controller bindings. Boss dialogue can now be skipped w...
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Dragon Mage Post-NG Launch Changelog #2
July 07, 2024
by
Kaysun
A few semantics before I begin: "Magli" = Magli Draelyn in mage form. "Draelyn" = Magli Draelyn in dragon form. When Draelyn Fire Tackles into a wall, holding the direction she's facing as she collide...
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Dragon Mage Post-NG Launch Changelog #1
June 21, 2024
by
Kaysun
Here's a list of changes I've made to the game since posting it on Newgrounds (some were based on feedback I received): When holding the direction away from a wall Magli Draelyn is sliding down / clim...
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Magli Draelyn is now on Newgrounds!
June 17, 2024
by
Kaysun
https://www.newgrounds.com/portal/view/935109 I'm curious as to how this game will perform on a different platform, so check it out on the link above!...
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DEMO 4: Now on Godot! (FINALLY)
May 16, 2024
by
Kaysun
This demo took a long while to finish--almost HALF A YEAR--but the game is finally now on the Godot Engine (and darn, I missed the one-year anniversary of the first demo by more than one week)! I'll j...
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DEMO 3: Split Tutorials, Now Available! (Also looking to switch to Godot despite the Runtime Fee revision)
September 29, 2023
by
Kaysun
I return for what might be the last builds I ever make with Unity! In this demo, I've added--not one--but two new tutorial levels: each of which lets you focus on learning one moveset at a time! I fel...
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Gee, thanks a lot, Unity...
September 14, 2023
by
Kaysun
I'll just cut to the chase, and I won't sugarcoat it: the Unity Runtime fee SUCKS. In case you haven't already heard (which would be surprising since practically many indie devs have voiced their disa...
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Demo 2.1 Update Notes
August 28, 2023
by
Kaysun
Updated Demo 2 builds with the following changes: Added a reticle that shows Magic Blast trajectory and Fire Tackle range. This can be toggled using the north face button or the Q key. Draelyn can sta...
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New builds and a vault-related fix!
August 12, 2023
by
Kaysun
Just a quick update to announce that I've made new WebGL and Linux builds for the latest demo! To put it simply, you can now try the game out directly from your web browser or put it on your Steam Dec...
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DEMO 2: Dragoons' Turf, Available Now!
August 12, 2023
by
Kaysun
It's been a while, but I've finally finished a new demo to showcase the first real level of this game! As mentioned in my last devlog (about ledges of all things...) this level focuses on one of the m...
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Watch the ledge, Draelyn!
May 29, 2023
by
Kaysun
It's been a few weeks, but I'm back to working on this project! The layout of the next level is far from finished, but just know that it will be focused on introducing the main enemy type Magli Draely...
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