New builds and a vault-related fix!


Just a quick update to announce that I've made new WebGL and Linux builds for the latest demo! To put it simply, you can now try the game out directly from your web browser or put it on your Steam Deck if you happen to have one of those! Expect a Mac build sometime soon!

In other news, I just wanted to quickly fix an issue where Draelyn could not midair jump after popping up from a wall climb. Back in the tutorial demo, this logic was initially meant to stop the game from eating one of her replenished midair jumps after performing a vault, but I neglected to account for cases where the player failed to input a jump to vault which resulted in Draelyn being unable to use midair jumps to recover unless she went into a new state (e.g. Fire Tackling, Changing to Magli, etc). The new logic implemented now allows Draelyn to use midair jumps after a wall pop-up state if she missed the vault opportunity and is falling. This was a fix that I felt was long overdue, so I had to quickly add it to the latest demo.

Get Magli Draelyn the Half-Dragon Mage

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